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NVDAKeynote2026-07-20

The speaker positions DLSS 5 as an extension of existing graphics pipelines and gives a release timing.

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Edward Liu · NVIDIA · NVIDIA Keynote Live at SIGGRAPH 2026

Not AI replacing graphics, AI extending graphics the same way programmable shaders and ray tracing has extended graphics before. Every pixel in a game is there still because somebody wants it to be there. DLSS 5 it was built to keep it that way. And we're shipping it this fall.

Transcribed from the source video. Automatic captions, corrected for known mis-transcriptions.

Key terms

programmable shaders
Small programs that let developers control how each pixel or vertex is drawn, introduced as an earlier step in GPU graphics.
ray tracing
A rendering technique that traces the path of light rays to produce reflections, shadows and lighting.

Educational summary of a public statement. Not investment advice.