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NVDAKeynote2026-07-20
The speaker positions DLSS 5 as an extension of existing graphics pipelines and gives a release timing.
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Edward Liu · NVIDIA · NVIDIA Keynote Live at SIGGRAPH 2026
“Not AI replacing graphics, AI extending graphics the same way programmable shaders and ray tracing has extended graphics before. Every pixel in a game is there still because somebody wants it to be there. DLSS 5 it was built to keep it that way. And we're shipping it this fall.”
Key terms
- programmable shaders
- — Small programs that let developers control how each pixel or vertex is drawn, introduced as an earlier step in GPU graphics.
- ray tracing
- — A rendering technique that traces the path of light rays to produce reflections, shadows and lighting.
Educational summary of a public statement. Not investment advice.