← Back to timeline
NVDAKeynote2026-07-20
The speaker explains that DLSS 5 is conditioned on a signal that is available across rendering engines rather than on abstract inputs used by other generative systems.
Loading moment…
Edward Liu · NVIDIA · NVIDIA Keynote Live at SIGGRAPH 2026
“We're going to use the frame the game just rendered. It's not a prompt. It's not a reference. It's not a proxy scene. It's a renderer's own output. And it's one signal that is actually universally available across all the engines, path tracing, rasterizers, hybrid, whatever.”
Key terms
- path tracing
- — A rendering method that simulates many light rays bouncing through a scene to compute realistic lighting.
- rasterizer
- — A traditional, faster rendering approach that projects geometry directly onto the screen instead of tracing light paths.
- proxy scene
- — A simplified stand-in version of 3D geometry used to guide a generative model.
Educational summary of a public statement. Not investment advice.